For a few months now we have been working on our project and it’s thrilling to finally start showing it to everyone. Born from a simple idea of what could be an interesting mechanic, Samsara (working title) is now beginning to take form and steadily becoming what we intend it to be.
We are a small team of five young minds without any experience in video-game production. Only one of us has finished his studies (in Design) and the rest is currently studying Computer Science. However, we don’t think that is holding us back. It is this lack of experience and knowledge that makes us want to go further, overcoming the challenges of producing a game and in the end be proud of what we were able to do.
It is a great time to be developing video games by ourselves. The tools at our disposal are vast and the players are becoming more and more attracted to the work of small companies that even without the huge budgets necessary to make a AAA game are able to create worlds that are nothing short of pure art. That’s precisely where we want to go with Samsara.
Here we will be unveiling information on our project and the challenges of its development. You may already check out some of the background of the game and also the concept art.
We have already created a simple prototype of the game and we are now building a demo of the first level of Samsara in order to submit it to the Indie Games Arcade at Eurogamer Expo before August the 19th. It will be the first time we will be submitting the game to a competition and we can’t wait to hear the reaction of other people to our world.
Until then we will keep working, trying hard to awake this giant now turning gently in its sleep.